Thays Martins's profile

Environment Game Design

Monster paranormal investigator's house
โ€‹โ€‹โ€‹โ€‹โ€‹โ€‹โ€‹This is a personal projectย the final result of Alexandre Martins' "Creating Scenarios" course.

The intention was to create a setting for a point-and-click genre game where players take on the role of Nero, a monster with a knack for paranormal investigation.

Set in a post-human era, the game unfolds in Nero's residence, a place where the boundary between the physical and spiritual realms is exceptionally thin. The scene is set in a dark room, filled with objects that once belonged to humans but now are part of Nero's solitary existence, dedicated to unraveling paranormal mysteries.
Environment Game Design
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